local BaseClass = Class("BattleAbilityBehaviourBase") function BaseClass:Initialize(uStub) self.m_uStub = uStub end function BaseClass:Destroy() end function BaseClass:ExportSetData(blackboard) end function BaseClass:ExportOnCastStart() end function BaseClass:ExportOnCastFinish() end function BaseClass:ExportOnEvent(ev) end function BaseClass:ExportOnCastOnTarget(target) end function BaseClass:ExportOnStopAffect() end function BaseClass:ExportUpdatePlaybackSpeed(timing) return false, 1.0 end return BaseClass