local luaUtils = CS.Torappu.Lua.Util; local Act6funBattleFinishStarItemView = Class("Act6funBattleFinishStarItemView", UIWidget) local function _SetActive(gameObj, isActive) luaUtils.SetActiveIfNecessary(gameObj, isActive); end function Act6funBattleFinishStarItemView:Render(hasGet) _SetActive(self._objGet, hasGet); end return Act6funBattleFinishStarItemView