local luaUtils = CS.Torappu.Lua.Util; local Act6funBattleFinishAchieveItemView = Class("Act6funBattleFinishAchieveItemView", UIWidget) local function _SetActive(gameObj, isActive) luaUtils.SetActiveIfNecessary(gameObj, isActive); end function Act6funBattleFinishAchieveItemView:Render(itemModel) if itemModel == nil then return; end local isReached = itemModel.hasComplete; _SetActive(self._objReached, isReached); _SetActive(self._objNotReached, not isReached); if isReached then self._txtReachedDesc.text = itemModel.description; else self._txtNotReachedDesc.text = itemModel.description; end end return Act6funBattleFinishAchieveItemView