local FloatParadeSignedPanel = Class("FloatParadeSignedPanel", UIPanel); function FloatParadeSignedPanel:Render(data) if data.todayData == nil or data.todayResult == nil then return; end if data.todayResult.reward then self._raffleCount.text = "×" .. data.todayResult.reward.reward.count; self._signDesc.text = data.todayResult.reward.name; else self._raffleCount.text = tostring(0); end local tactic = data.todayResult.tactic; if tactic then self._packName.text = tactic.packName; self._tacticName.text = tactic.name; end local extReward = data.todayData.extReward; CS.Torappu.Lua.Util.SetActiveIfNecessary(self._extRewardNode, extReward ~= nil); if extReward then self._extCount.text = "×" ..extReward.count else self._extCount.text = tostring(0); end end return FloatParadeSignedPanel;