local ReturnV2MissionPointRewardDetailItem = Class("ReturnV2MissionPointRewardDetailItem", UIPanel); local UICommonItemCard = require("Feature/Supportor/UI/UICommonItemCard"); function ReturnV2MissionPointRewardDetailItem:OnInit() self.m_rewardItemList = {}; self.m_adapter = self:CreateCustomComponent( UISimpleLayoutAdapter, self, self._rewardItemContent, self._CreatePointRewardItemView, self._GetPointRewardItemCount, self._UpdatePointRewardItemView); self.m_hubPath = CS.Torappu.ResourceUrls.GetReturnV2PointIconHubPath(); end function ReturnV2MissionPointRewardDetailItem:Render(iconId, title, rewardItemList, haveClaimed) if self.loadSpriteFunc == nil then return end self._imgPointStateIcon.sprite = self.loadSpriteFunc(self.m_hubPath, iconId); self._textPointStateTitle.text = title; self.m_rewardItemList = rewardItemList; SetGameObjectActive(self._objHaveClaimed, haveClaimed); self.m_adapter:NotifyDataSetChanged(); end function ReturnV2MissionPointRewardDetailItem:_CreatePointRewardItemView(gameObj) local itemView = self:CreateWidgetByGO(UICommonItemCard, gameObj); return itemView; end function ReturnV2MissionPointRewardDetailItem:_GetPointRewardItemCount() if self.m_rewardItemList == nil then return 0; end return #self.m_rewardItemList; end function ReturnV2MissionPointRewardDetailItem:_UpdatePointRewardItemView(index, view) view:Render(self.m_rewardItemList[index + 1], { itemScale = tonumber(self._itemScale), isCardClickable = true, showItemName = false, showItemNum = true, showBackground = true, }); end return ReturnV2MissionPointRewardDetailItem;