local UIItemViewModel = CS.Torappu.UI.UIItemViewModel local CheckinVsMainRewardItemView = Class("CheckinVsMainRewardItemView", UIWidget) CheckinVsMainRewardItemView.ITEM_CARD_SCALE = 0.5 function CheckinVsMainRewardItemView:Render(itemBundle) if self.m_itemModel == nil then self.m_itemModel = UIItemViewModel() end self.m_itemModel:LoadGameData(itemBundle.id, itemBundle.type) self.m_itemModel.itemCount = itemBundle.count self:_CreateRewardCardIfNeed() if self.m_itemCard ~= nil then self.m_itemCard:Render(0, self.m_itemModel) end end function CheckinVsMainRewardItemView:_CreateRewardCardIfNeed() if self.m_itemCard ~= nil then return end local itemCard = CS.Torappu.UI.UIAssetLoader.instance.staticOutlinks.uiItemCard local rewardCard = CS.UnityEngine.GameObject.Instantiate(itemCard, self._itemParent):GetComponent("Torappu.UI.UIItemCard") rewardCard.isCardClickable = true rewardCard.showItemName = false rewardCard.showItemNum = true rewardCard.showBackground = true local scaler = rewardCard:GetComponent("Torappu.UI.UIScaler") if scaler ~= nil then scaler.scale = self.ITEM_CARD_SCALE end self:AsignDelegate(rewardCard, "onItemClick", self._OnRewardItemClick) self.m_itemCard = rewardCard end function CheckinVsMainRewardItemView:_OnRewardItemClick(index) if self.m_itemModel == nil then return end CS.Torappu.UI.UIItemDescFloatController.ShowItemDesc(self.m_itemCard.gameObject, self.m_itemModel) end return CheckinVsMainRewardItemView