local luaUtils = CS.Torappu.Lua.Util; ActFun6MainDlg = DlgMgr.DefineDialog("ActFun6MainDlg", "Activity/ActFun/Actfun6/actfun6_dlg", DlgBase) ActFun6MainDlg.DLG_NAME = "fun6" function ActFun6MainDlg:OnInit() self:_InitBGM(); self:_LoadGameData(); CS.Torappu.TorappuAudio.PlayUI(CS.Torappu.Audio.Consts.InternalSounds[CS.Torappu.Audio.UiInternalSoundType.StagePush]); self._animWrapper:InitIfNot(); self._animWrapper:SampleClipAtBegin(self._entryAnimId); if self.m_entryAnimTween ~= nil and self.m_entryAnimTween:IsPlaying() then self.m_entryAnimTween:Kill(); self.m_entryAnimTween = nil end self.m_entryAnimTween = self._animWrapper:PlayWithTween(self._entryAnimId):SetEase(CS.DG.Tweening.Ease.Linear); self:AddButtonClickListener(self._btnAvg, self.EventOnAvgBtnClick); self:AddButtonClickListener(self._btnOpenZone, self.EventOnAct6FunZoneBtnClick); self:AddButtonClickListener(self._btnOpenCollection, self.EventOnCollectionBtnClick); self:AddButtonClickListener(self._squadBtn, self.EventOnSquadBtnClick); self:AddButtonClickListener(self._charBtn, self.EventOnCharBtnClick); self:AddButtonClickListener(self._shopBtn, self.EventOnShopBtnClick); self:AddButtonClickListener(self._recruitNormalBtn, self.EventOnRecruitNormalBtnClick); self:AddButtonClickListener(self._recruitAdvanceBtn, self.EventOnRecruitAdvanceBtnClick); self:AddButtonClickListener(self._missionBtn, self.EventOnMissionBtnClick); self:AddButtonClickListener(self._buildingBtn, self.EventOnBuildBtnClick); self:AddButtonClickListener(self._repoBtn, self.EventOnRepoBtnClick); self:_RefreshTrackPoint(); end function ActFun6MainDlg:OnResume() self:_RefreshTrackPoint(); end function ActFun6MainDlg:_RefreshTrackPoint(...) local haveReward = CS.Torappu.Activity.Act6fun.Act6FunUtils.CheckHaveRewardToClaim(); luaUtils.SetActiveIfNecessary(self._rewardTrackPoint, haveReward); end function ActFun6MainDlg:_InitBGM() local config = CS.Torappu.UI.UIMusicManager.ChunkConfig(); config.signal = CS.Torappu.Audio.Consts.ACTIVITY_LOADED; config.subSignal = self._subsignal; CS.Torappu.UI.UIMusicManager.ModifyMusicChunk(self.m_parent:GetInstanceID(), config); CS.Torappu.UI.UIMusicManager.SyncPlayingMusic(); end function ActFun6MainDlg:_LoadGameData() local act6FunData = CS.Torappu.ActivityDB.data.actFunData.act6FunData; if act6FunData == nil or act6FunData.constData == nil or act6FunData.constData.functionToastList == nil then return; end self.m_funcToastTable = ToLuaArray(act6FunData.constData.functionToastList); end function ActFun6MainDlg:EventOnAvgBtnClick() CS.Torappu.Lua.LuaActivityEntry.StartStoryWithSyncMusic(self._avgStoryId); end function ActFun6MainDlg:EventOnCollectionBtnClick() local funMainDlg = self.m_parent; funMainDlg:SetRecentPlayedAct(ActFun6MainDlg.DLG_NAME); funMainDlg:GetGroup():SwitchChildDlg(ActFunCollectionDlg); end function ActFun6MainDlg:EventOnAct6FunZoneBtnClick() if CS.Torappu.UI.UISyncDataUtil.instance:CheckCrossDaysAndResync() then return; end CS.Torappu.Activity.Act6fun.Act6FunUtils.OpenAct6FunZoneMapPage(self._aprilFoolId, self._act6FunZoneId, CS.Torappu.UI.Stage.ActivityCustomZoneMapPage.InitState.CUSTOM_ZONE_STATE); end function ActFun6MainDlg:EventOnSquadBtnClick() self:_ShowToast(self.m_funcToastTable[1]); end function ActFun6MainDlg:EventOnCharBtnClick() self:_ShowToast(self.m_funcToastTable[2]); end function ActFun6MainDlg:EventOnShopBtnClick() self:_ShowToast(self.m_funcToastTable[3]); end function ActFun6MainDlg:EventOnRecruitNormalBtnClick() self:_ShowToast(self.m_funcToastTable[4]); end function ActFun6MainDlg:EventOnRecruitAdvanceBtnClick() self:_ShowToast(self.m_funcToastTable[5]); end function ActFun6MainDlg:EventOnMissionBtnClick() self:_ShowToast(self.m_funcToastTable[6]); end function ActFun6MainDlg:EventOnBuildBtnClick() self:_ShowToast(self.m_funcToastTable[7]); end function ActFun6MainDlg:EventOnRepoBtnClick() self:_ShowToast(self.m_funcToastTable[8]); end function ActFun6MainDlg:_ShowToast(toastStr) if toastStr == nil then return; end luaUtils.TextToast(toastStr); end