WardrobeSkinItem = Class("WardrobeSkinItem", UIWidget); WardrobeSkinItem.ANIM_PARAM = "alpha_add" function WardrobeSkinItem:OnInitialize() self.cacheHaveFlag = true self:AddButtonClickListener(self._button, self._OnClick); end function WardrobeSkinItem:Render(skin) local succ, brandImg = CS.Torappu.DataConvertUtil.TryLoadSkinGroupIcon(skin.data.displaySkin.skinGroupId, true) if (succ) then self._brandImg.sprite = brandImg end self.cacheData = skin local sprite = CS.Torappu.CharacterUtil.LoadCharPortrait(skin.data:GetPortraitId()) self._skinImg:SetSprite(sprite) CS.Torappu.Lua.Util.SetActiveIfNecessary(self._onSaleObj,WardrobeUtil.CheckSkinOnSale(skin)) self._skinName.text = skin.data.displaySkin.skinName self._brandName.text = CS.Torappu.DataConvertUtil.GetSkinBrandCapitalName(skin.data.displaySkin.skinGroupId) if (skin.data.displaySkin.displayTagId ~= nil) then CS.Torappu.Lua.Util.SetActiveIfNecessary(self._tagItem,true) self._tagText.text = skin.data.displaySkin.displayTagId else CS.Torappu.Lua.Util.SetActiveIfNecessary(self._tagItem,false) end end function WardrobeSkinItem:SetUnGetFlag(flag) self.unGetFlag = flag if (self.cacheData == nil) then return end if (flag) then local haveFlag = CS.Torappu.CharacterUtil.CheckSkinAvailable(self.cacheData.data.skinId) CS.Torappu.Lua.Util.SetActiveIfNecessary(self._dontHaveItem, not haveFlag) if (not haveFlag and haveFlag ~= self.cacheHaveFlag) then self._animWrapper:PlayWithTween(WardrobeSkinItem.ANIM_PARAM) end self.cacheHaveFlag = haveFlag else CS.Torappu.Lua.Util.SetActiveIfNecessary(self._dontHaveItem,false) self.cacheHaveFlag = true end end function WardrobeSkinItem:_OnClick() if(self.m_parent~=nil and self.m_parent.OnClick~=nil)then self.m_parent:OnClick(self.cacheData.data.skinId) end end