ReturnV2EntryTrackPoint = TrackPointModel.DefineTrackPoint("ReturnV2EntryTrackPoint"); ReturnV2TaskTabTrackPoint = TrackPointModel.DefineTrackPoint("ReturnV2TaskTabTrackPoint", ReturnV2EntryTrackPoint); function ReturnV2TaskTabTrackPoint:OnCheckStatus() local currentData = CS.Torappu.PlayerData.instance.data.backflow.currentV2; if currentData == nil then return false; end local mission = currentData.mission; if mission == nil then return false; end local stageAwardCanClaim = self:_CheckIfTaskCanClaim(mission.stageAward); if stageAwardCanClaim then return true; end local dailySupplyCanClaim = self:_CheckIfTaskCanClaim(mission.dailySupply); if dailySupplyCanClaim then return true; end local missionCanClaim = self:_CheckIfMissionCanClaim(mission.missionDict); if missionCanClaim then return true; end return false; end function ReturnV2TaskTabTrackPoint:_CheckIfTaskCanClaim(playerDataList) if playerDataList == nil then return false; end local dailySupplyArray = ToLuaArray(playerDataList); for index = 1, #dailySupplyArray do if dailySupplyArray[index] == ReturnV2TaskState.TASK_CAN_CLAIM then return true; end end return false; end function ReturnV2TaskTabTrackPoint:_CheckIfMissionCanClaim(missionData) for groupId, groupData in pairs(missionData) do if groupData == nil then break; end local groupArray = ToLuaArray(groupData); for index = 1, #groupArray do if groupArray[index].status == ReturnV2TaskState.TASK_CAN_CLAIM then return true; end end end return false; end ReturnV2CheckInTabTrackPoint = TrackPointModel.DefineTrackPoint("ReturnV2CheckInTabTrackPoint", ReturnV2EntryTrackPoint); function ReturnV2CheckInTabTrackPoint:OnCheckStatus() local currentData = CS.Torappu.PlayerData.instance.data.backflow.currentV2; if currentData == nil then return false; end local checkIn = currentData.checkIn; if checkIn == nil then return false; end local historyList = checkIn.history; if historyList == nil then return false; end local historyArray = ToLuaArray(historyList); for index = 1, #historyArray do local history = historyArray[index]; if history == ReturnV2CheckInState.STATE_CHECKIN_AVAILABLE then return true; end end return false; end ReturnV2OpenTabTrackPoint = TrackPointModel.DefineTrackPoint("ReturnV2OpenTabTrackPoint"); function ReturnV2OpenTabTrackPoint:OnCheckStatus() return not ReturnV2Model.me:HasClickedAllOpenTab(); end