local luaUtils = CS.Torappu.Lua.Util local ReturnV2Panel = Class("ReturnV2Panel", UIPanel) function ReturnV2Panel:OnInit() SetGameObjectActive(self._objCheckinParent, false) SetGameObjectActive(self._objTaskParent, false) SetGameObjectActive(self._objSpecialOpenParent, false) end function ReturnV2Panel:OnViewModelUpdate(data) if data == nil then return end local isSystemFinish = data.systemClose SetGameObjectActive(self._objCheckinTab, not isSystemFinish) SetGameObjectActive(self._objTaskTab, not isSystemFinish) SetGameObjectActive(self._objWelcomeTab, not isSystemFinish); local checkinStateOpen = data.tabState == ReturnV2StateTabStatus.STATE_TAB_CHECKIN local taskStateOpen = data.tabState == ReturnV2StateTabStatus.STATE_TAB_TASK local specialOpenStateOpen = data.tabState == ReturnV2StateTabStatus.STATE_TAB_ALL_OPEN SetGameObjectActive(self._objCheckinParent, checkinStateOpen) SetGameObjectActive(self._objTaskParent, taskStateOpen) SetGameObjectActive(self._objSpecialOpenParent, specialOpenStateOpen) if checkinStateOpen then self._twoStateCheckin.state = CS.Torappu.UI.TwoStateToggle.State.SELECT else self._twoStateCheckin.state = CS.Torappu.UI.TwoStateToggle.State.UNSELECT end if taskStateOpen then self._twoStateTask.state = CS.Torappu.UI.TwoStateToggle.State.SELECT else self._twoStateTask.state = CS.Torappu.UI.TwoStateToggle.State.UNSELECT end if specialOpenStateOpen then self._twoStateSpecialOpen.state = CS.Torappu.UI.TwoStateToggle.State.SELECT else self._twoStateSpecialOpen.state = CS.Torappu.UI.TwoStateToggle.State.UNSELECT end end return ReturnV2Panel;