local luaUtil = CS.Torappu.Lua.Util local FadeSwitchTween = CS.Torappu.UI.FadeSwitchTween; local ReturnV2MissionListPanel = Class("ReturnV2MissionListPanel", UIPanel) local ReturnV2MissionAdapter = require("Feature/Operation/ReturnV2/ReturnV2MissionAdapter") function ReturnV2MissionListPanel:OnInit() self.m_adapter = self:CreateCustomComponent(ReturnV2MissionAdapter, self._objAdapter, self) self.m_adapter.missionList = {}; self:AddButtonClickListener(self._btnBackPress, self._ClosePanel) CS.Torappu.Lua.LuaUIUtil.BindBackPressToButton(self._btnBackPress) self.m_switchTween = FadeSwitchTween(self._canvasSelf, tonumber(self._floatTweenDur)); self.m_switchTween:Reset(false); end function ReturnV2MissionListPanel:OnViewModelUpdate(data) if data == nil or data.tabState ~= ReturnV2StateTabStatus.STATE_TAB_TASK then return end local showPanel = data.showMissionListPanel self.m_switchTween.isShow = showPanel if showPanel then local activeGroupModel = data:GetMissionGroup(data.activeMissionGroupId) self.m_adapter.missionList = activeGroupModel.missionList self.m_adapter:NotifyDataSourceChanged() self.m_adapter:NotifyRebuildWithIndex(0) end end function ReturnV2MissionListPanel:_ClosePanel() if self.closePanelEvent then self.closePanelEvent:Call() end end return ReturnV2MissionListPanel