local eutil = CS.Torappu.Lua.Util; local BlessOnlyBlessListHorizontalItem = Class("BlessOnlyBlessListHorizontalItem", UIPanel); function BlessOnlyBlessListHorizontalItem:OnInit() local avatarPrefab = CS.Torappu.UI.PlayerAvatarUtil.GetAvatarViewPrefab(); if avatarPrefab ~= nil then self.m_avatarView = CS.UnityEngine.GameObject.Instantiate(avatarPrefab, self._avatarContainer):GetComponent("PlayerAvatarView"); end end function BlessOnlyBlessListHorizontalItem:Render(data, illustLoader) if data == nil or data.openPacketModel == nil or data.openPacketModel.curBlessItemModel == nil then return; end local curBlessItemModel = data.openPacketModel.curBlessItemModel; self._charNameText.text = curBlessItemModel.charName; local blessingGroupRenderData = self._blessingAtlasObject:GetSpriteByName(data.openPacketModel.blessingGroup); self._blessingGroupImg:SetSprite(blessingGroupRenderData); self.m_avatarView:Render(data.avatarInfo); if self._crossAppShareAvatarContent ~= nil then local avatarModel = CS.Torappu.UI.CrossAppShare.CrossAppShareAvatarModel(); avatarModel:InitModel(true, data.avatarInfo); self._crossAppShareAvatarContent.dynAssetModel = avatarModel; end local blessingText = data.openPacketModel.curBlessItemModel.charBlessing; self._charBlessingText.text = blessingText; if self._charBlessingShadow ~= nil then self._charBlessingShadow.text = blessingText; end self._playerIdText.text = CS.Torappu.Lua.Util.Format(StringRes.BLESSONLY_UID_FORMAT, data.playerId); self._playerNameText.text = CS.Torappu.Lua.Util.Format(StringRes.BLESSONLY_NAME_FORMAT, data.playerName, data.playerNameId); self._playerLvText.text = tostring(data.playerLevel); if self.m_cachedBlessItemModel ~= curBlessItemModel and illustLoader ~= nil then self.m_cachedBlessItemModel = curBlessItemModel; local skin = CS.Torappu.CharUISkinStruct(curBlessItemModel.charId, curBlessItemModel.charSkinId); if self._crossAppShareIllustContent ~= nil then local illustModel = CS.Torappu.UI.CrossAppShare.CrossAppShareIllustModel(); illustModel:InitModel(true, skin); self._crossAppShareIllustContent.dynAssetModel = illustModel; end eutil.ClearAllChildren(self._illustContainer); local illust = eutil.LoadStaticChrIllust(illustLoader, skin, self._illustContainer); end end function BlessOnlyBlessListHorizontalItem:CreateRemakeCollector() local param = CS.Torappu.Activity.Act1Blessing.Act1BlessingHorizontalItemModelCollector.CollectParam(); param.charNameText = self._charNameText; param.blessingGroupImg = self._blessingGroupImg; param.charBlessingText = self._charBlessingText; if self._charBlessingShadow ~= nil then param.charBlessingShadow = self._charBlessingShadow; end param.playerIdText = self._playerIdText; param.playerNameText = self._playerNameText; param.playerLvText = self._playerLvText; param.avatarContent = self._crossAppShareAvatarContent; param.illustContent = self._crossAppShareIllustContent; local collector = CS.Torappu.Activity.Act1Blessing.Act1BlessingHorizontalItemModelCollector(); collector:InitCollector(param); collector:CollectModel(); return collector; end return BlessOnlyBlessListHorizontalItem;